UVRemap.UVRemap Class Reference

UV Remap operator for mapping textures onto 3D-rendered UV passes. Read the documentation for more info.

Properties

Uri UVMapPath [get, set]
 Path to the UV map image file (R=U, G=V).
 
Command ReloadUVMapCmd [get]
 Command to reload the UV map from file.
 
int ScaleU [get, set]
 Horizontal texture scale (100% = 1x, 200% = 2x tiling).
 
int ScaleV [get, set]
 Vertical texture scale (100% = 1x, 200% = 2x tiling).
 
int OffsetU [get, set]
 Horizontal texture offset (-100% to 100%).
 
int OffsetV [get, set]
 Vertical texture offset (-100% to 100%).
 
Command ResetTransformCmd [get]
 Command to reset UV transform to defaults.
 
UVTileMode TileMode [get, set]
 How the texture wraps when UV coordinates exceed 0-1 range.
 
UVFilterMode FilterMode [get, set]
 Interpolation method for sampling the texture.
 
UVBackgroundMode BackgroundMode [get, set]
 What to show where UV map is invalid.
 
int UVThreshold [get, set]
 Minimum UV map brightness to consider valid (0-100%).
 
int BackgroundRed [get, set]
 Red component of background color. [min=0, max=255, default=0].
 
int BackgroundGreen [get, set]
 Green component of background color. [min=0, max=255, default=0].
 
int BackgroundBlue [get, set]
 Blue component of background color. [min=0, max=255, default=0].
 
int BackgroundAlpha [get, set]
 Alpha component of background color. [min=0, max=255, default=255].
 
bool SwapUV [get, set]
 Swap the U and V channels.
 
bool FlipU [get, set]
 Flip the U channel horizontally.
 
bool FlipV [get, set]
 Flip the V channel vertically.
 
bool UseAlphaAsUV [get, set]
 Use the alpha channel of the UV map to determine valid areas.
 
bool ShowUVMap [get, set]
 Show the UV map instead of the remapped result.
 
bool ShowTexture [get, set]
 Show the input texture without remapping.
 
bool ShowOriginal [get, set]
 Bypass the effect and show the original input.
 
FormattedMessage Minilog [get, set]
 Status and debug messages.