UVRemap Namespace Reference

Classes

class  UVRemap
 UV Remap operator for mapping textures onto 3D-rendered UV passes. Read the documentation for more info. More...
 

Enumerations

enum  UVTileMode { Clamp = 0 , Repeat = 1 , Mirror = 2 }
 
enum  UVFilterMode { Nearest = 0 , Bilinear = 1 , Bicubic = 2 }
 
enum  UVBackgroundMode { Transparent = 0 , Original = 1 , Color = 2 }
 

Enumeration Type Documentation

◆ UVBackgroundMode

Enumerator
Transparent 

Transparent - Alpha = 0.

Original 

Original - Show input texture.

Color 

Color - Solid background color.

◆ UVFilterMode

Enumerator
Nearest 

Nearest - Sharp pixels (no interpolation).

Bilinear 

Bilinear - Smooth interpolation.

Bicubic 

Bicubic - Highest quality (Catmull-Rom).

◆ UVTileMode

Enumerator
Clamp 

Clamp - No repeat, clamp to edge.

Repeat 

Repeat - Tile the texture.

Mirror 

Mirror - Mirror at edges.